Sunday, May 30, 2010

I shoot your shooty guys with my weapon thing.

For six long days the sector knew peace. It prospered under an iron fist. Daemons grew fat off of small children. Treasures were plundered. Innocents were sacrificed. Schemes were schemed. Plots were plotted. Conspiracy, espionage, and intrigue abounded. Webs of deceit were spun.
Sadly, there were those who, to simple to put forth proper plans, turned to the only way they knew, strength of arms. Once again, war gripped Goreswirl.

Tuesday, May 25, 2010

Veteran Table

Here's the current listing of the Gore Swirl veteran units and their abilities. The black fields indicate that an ability has been earned but still needs to be assigned by the owning commander. Add a comment to this post or send me an email if you want me to update the list with your selections.

Monday, May 24, 2010

The list of the King

Here is the Chaos Space Marine list for May 30, 2010
Acolytes of Change
HQ
Daemon Prince- Mark of Tzeentch, Wings, Gift of Chaos, Warp Time
Chaos Sorceror- Mark of Tzeentch, Terminator Armour,
- Gift of Chaos, Bolt of Change
Elite
Dreadnought- Extra close combat weapon
Terminators- 9, Mark of Tzeentch, 9 with Lightning Claw,
- 1 with Combi-Melta
Troops
Thousand Sons- 1 Aspiring Sorceror, Gift of Chaos, Melta-Bomb,
- 8 Sons, Icon
--Rhino, Extra Armour
Thousand Sons- 1 Aspiring Sorceror, Gift of Chaos, Melta-Bomb,
- 8 Sons, Icon
--Rhino, Extra Armour
Thousand Sons- 1 Aspiring Sorceror, Gift of Chaos, Melta-Bomb,
- 8 Sons, Icon
--Rhino, Extra Armour
Thousand Sons- 1 Aspiring Sorceror, Gift of Chaos, Melta-Bomb,
- 8 Sons, Icon
--Rhino, Extra Armour
Lesser Daemons- 5
Heavy
Obliterators-3
Defiler- 2 extra close combat weapons
Defiler- 2 extra close combat weapons
Total: 2750pts

Notes: All infantry models have invul saves, mostly 4+. Thousand Sons have AP 3 bolters. Psionics: Gift of Chaos turns a guy into a spawn, Bolt of Change is a shooting power, Warptime gives the Prince rerolls to hit and to wound. Icons just help with deepstrike scatter for terms and lesser daemons(which NEED the icon to come on), but not the prince.

Sunday, May 23, 2010

And the blood rains down

In the far distant future, there is only war. Where untold trillions toil for the machine of war that is the Imperium of Man, where daemons bleed from the warp to slaughter in the thousands, a soul is nothing, but fuel for the fires of war. Amid this eternal carnage a strife lies Gore Swirl, a world that is not a world, a constantly changing plain of destruction, a guardian to a portal deep into the warp. He who controls the plain, controls the portal, and the destiny of the entire sector.
When battle was first joined, the Tyranids and the Sisters of Battle both fled the field, leaving only the Tau and the Acolytes of Change of the Chaos Space Marines. As the two remaining titans faced off once again to claim Gore Swirl, another army made planet fall. The Blood Angels chapter had come to play.

Monday, May 17, 2010

Ah, to name a king

blamBitch!
In the beginning there was no King. Thus, in an effort to name a king, four forces gathered. The only solution, to take the King's Hill, to take the King's Crown, to take it all. The only method, fire. The only target, everybody else. The four players strong enough not to pussy out with some lame excuse, John with Tau, Calavin with 'Nids, Chris with Sisters, and Allan with Chaos Space Marines. Who will be victorious? Who will become king? Who will rule for all time(until next week)?
Read on, if you dare!(no really, its really long)